AI Insights · Timothy · July 2022
Top 5 Boxing Games on iOS in Luxembourg Q2 2022
An overview of the performance of the top 5 boxing games on iOS in Luxembourg during Q2 2022 based on weekly revenue, downloads, and active users.
During the second quarter of 2022, the top 5 boxing games on iOS in Luxembourg experienced varied performance trends in terms of weekly revenue, downloads, and active users. The data, sourced from Sensor Tower, provides a detailed look at the market dynamics for these popular apps.
Real Boxing: KO Fight Club saw its weekly revenue fluctuate, starting at approximately $71 at the end of March and closing the quarter at around $38. A notable dip occurred in mid-April, where revenue dropped to $35 before recovering slightly towards the end of the quarter.
Boxing Star: Real Boxing Fight experienced varied weekly revenue, beginning at $29 and ending at $15 by the end of June. The highest revenue was recorded in mid-April at $37. Weekly downloads peaked at 22 in early April, while active users showed a significant fluctuation, with a high of 36 in the second week of April and dropping to 10 by early May.
Real Boxing 2 had a relatively stable revenue stream, starting at $9 and closing at $12 by the end of June. Weekly downloads were sporadic, peaking at 13 at the end of March and seeing a minor increase to 10 in mid-June.
WWE Mayhem demonstrated a sharp rise in revenue towards the end of June, peaking at $119. However, the app saw a significant drop in revenue mid-quarter, reaching as low as $3 in mid-June. Downloads were inconsistent, with a notable peak of 25 in mid-May. Active users were recorded at 14 in mid-May.
Punch Club had modest revenue throughout the quarter, with a peak of $26 in early April and ending at $6 by the end of June. Weekly downloads remained at 0 throughout the quarter.
For more insights and detailed data, visit Sensor Tower.